✳ Independent game developer
Small worlds.
Strange things.
A little slime.
I’m Seed Oil Slime. I make games about getting lost, getting stronger, and trying just one more time.
Explore my work ↘
SPECIMEN 001 / THE DEVELOPER
+A small beginning.
Room to grow.
01 / In the works
One more try.
In development

GODOT / PC PROTOTYPEACTUAL IN-ENGINE CAPTURE
Die. Learn. Grow. Again.
LOOPMAXXING
An incremental soulslike.
A forest. Three gatekeepers. A very patient frog. Explore a world that pushes back, earn your next upgrade, and return a little stronger. Death resets the encounter. Your progress stays with you.
RETRO 3DPERMANENT PROGRESSIONSOULSLIKE
01 — EXPLOREOff the beaten path.
Push through the brush. Find hidden meadows, unexpected encounters, and your own way forward.
02 — GROWEvery attempt counts.
Keep your experience and upgrades through death. Awaken new abilities and commit to a class.
03 — REPEATBack. A little stronger.
Learn the encounter, rethink your approach, and take another shot at the gatekeepers.
A few steps into the forest.
DEVELOPMENT CAPTURES / SEPT 2026
An early look at a game still taking shape. Art and gameplay may change during development.
02 / Behind the slime
One developer.
Plenty of curiosity.
I’m the solo developer behind Seed Oil Slime. I like strange little worlds, discoveries worth wandering for, and systems that make you want to try again.
Right now, that means building LOOPMAXXING: a retro-styled 3D experiment in exploration, persistence, and growing stronger one attempt at a time.
MADE WITHGodotBlenderTrial & error